New block type every 10 levels · new theme every 100 · 100 unique types, no repeats · prestige at 1000. Tap a verdict per theme, add notes, everything autosaves in this browser.
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Theme 1: TUTORIAL HELL
Levels 1–100 · Electric blue/cyan — the current look. The fundamentals.
L1Standard — the baseline block.
L10Chip — jagged weakness bite; strike it to break instantly.
L20Dense — 2× HP for its level.
L30Brittle — half HP, +50% score.
L40Splitter — breaks into two half-HP minis.
L50Armored — ignores the first hit of each volley.
L60Twin — spawns in pairs; killing one deals 5 damage to the other.
L70Heavy — 3× HP, 3× score.
L80Scorer — bonus score when destroyed.
L90Seeder — drops a +1 ball pickup when destroyed.
Theme 2: BOOMTOWN
Levels 101–200 · Orange/red magma. Death is contagious — everything keys off explosions.
L101Cinder — theme baseline.
L110Bomber — explodes on death, 8 damage to all 8 neighbors.
L120Chainer — on death deals 5 damage to every block of the same type.
L130Volatile — 3-volley fuse; explodes for 10 neighbor damage if not killed in time.
L140Kindling — takes double damage from explosions.
L150Pyre — drops 2 pickups if killed by an explosion.
L160Slag — on death the 4 orthogonal neighbors lose 3 HP.
L170Inferno — big bomber, 15 neighbor damage, 2× HP.
L180Phoenix — respawns once next volley at half HP.
L190Wildfire — if killed by an explosion, its own explosion is +50% bigger.
Theme 3: WIGGLE ROOM
Levels 201–300 · Teal/aqua. Blocks that move.
L201Floater — theme baseline.
L210Drifter — slides one cell left/right each volley, bounces at edges.
L220Dropper — descends an extra cell every 3 volleys.
L230Surfer — shifts one cell toward the launch x each volley.
L240Ebb — only solid on even volleys, balls pass through on odd.
L250Whirlpool — curves nearby balls slightly toward it.
L260Coral — grows +2 HP each volley.
L270Riptide — balls rebound 30% faster off it.
L280Deep — 2×2 mega block with a shared HP pool.
L290Tsunami — every 5 volleys all Tide blocks shift down an extra row.
Theme 4: GASLIGHT
Levels 301–400 · Purple/violet. Unreality.
L301Wisp — theme baseline, slightly translucent.
L310Ghost — only solid every other volley.
L320Mirage — fake block — 1 HP, shatters on touch, no score.
L330Phaser — teleports to a random free cell every 2 volleys.
L340Echo — when hit, spawns a 1-HP echo copy adjacent (once).
L350Veil — invisible until a ball passes within 2 cells.
L360Haunt — on death gives a random neighbor +5 HP.
L370Doppel — copies the HP of the strongest block on screen.
L380Poltergeist — swaps position with a random block each volley.
L390Revenant — destroyed blocks have 25% chance to return as 1-HP wisps.
Theme 5: TOUCH GRASS
Levels 401–500 · Green/earth. Growth and roots.
L401Soil — theme baseline.
L410Regen — heals 3 HP each volley.
L420Rooted — immune to explosion splash damage.
L430Spreader — each volley, adjacent empty cells may sprout 5-HP sprouts.
L440Bloom — on death heals neighboring blocks 5 HP (kill it last).
L450Briar — balls that touch it slow to 50% for 3s.
L460Petrified — gains +10 HP for every 4 volleys it goes unhit.
L470Vine — all Vines share one HP pool.
L480Ancient — very high HP; each hit also deals 2 to a random other block.
L490Worldroot — 3 cells wide, drops 3 pickups on death.